Woodworking 101 (if you can call drilling holes woodworking)
Lesson: Drilling straight holes isn't the easiest thing without proper tools, or it just takes practice and experience.
Me&Mom takes places through four main board designs. While sharing the the narrative of the game I began to realize that conceptually each "act" needed to build on top of the previous. Not only would this save storage space, but you'd be able to see the game in it's entirety in one look.
I made the decision to paint the blocks with watercolor since I started planning the physical aspect of the board. Since this game is a very personal experience I needed the materials that I choose to really resonate with me. Watercolor has been a journey that brought me into art and through schooling actually brought me back into games.
But painting on blocks? Impossible? Enter the magical world of watercolor ground, allowing literally anything to become a canvas ready to take on watercolor.
Color blocks alone did not help indicate where you were allowed to move your character. Originally, I was going to use string to connect the pathways you could travel on, but it just wasn't large enough nor was it easy enough to attach without looking thrown together. Since, I was working on a deadline (and a budget), I made the decision to use a watercolor sheet and cut watercolor strips to help visually imply where you could travel.
Seen below is the gallery of the game in all 4 acts and a side profile of the final act.
Me&Mom was on display at Phoenix Comic Con, along with Glitz and Glam and my short jam game These People Confuse Me. It was a great experience and I can't wait to go back next year a billion times better!
Bricade posts game dev reflection, narrative notes, and travel diaries.