BRIANNA SHUTTLEWORTH
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Prototype
Utilize Video within a game world
Goals: to utilize real video within a more game world context
Tried to build faux puzzles that would incorporate if you were holding videos above their 3D modeled counterpart. Testing look and feeling to create a creepy, but interesting world.
Fun things I learned:
Using video as texture
Building a sensation
More about 3D Sound
Home
Games
Digital Games
Analog Games
Projects
Resume/CV