What I Didn't Accomplish
I'm an obsessive planner. I always make to do lists a mile long, Being goal oriented is generally motivating- except when you're not reaching them. Sometimes, you set the bar a little bit too high and when you miss, you loss all of your drive to push forward.
You have to step back when everything feels like failure and look at all the steps you've actually made. The whole 2 steps forward 1 step back has rang true, but it always feels like people feel that step back far more than their actual progress.
I wanted to accomplish way more projects this year, I wanted to be streaming more, I wanted to be fully comfortable financially.
What I have to realize is I've progressed in each of those areas, even if just in a small way.
I was insanely lucky and a bit overzealous this last year, because I planned out going to so many conventions.
Starting in early December 2015 I got to experience the Playstation Experience.
Then the very next month I headed to Pax South.
Later on I realized that there is not enough time between Pax South and Pax East, but I still went anyway.
Closing out the year strong, I got to meet everyone I love at Twitch Con.
It was the most traveling I've ever done in my life, all within the short span of a year. It was amazing. I have a few conventions to cross off my bucket list and I still have photos sitting in my camera waiting to be uploaded... somewhere.
Something that I really needed this year was to finish a project. I was craving it. It had been so long since I finished a full thing and saw something all the way through. Never had I finished a game project through the polishing stage. I never saw things through all the way, life would just get in the way somehow and I would always find myself focused on another new thing.
I am beyond happy that Me&Mom has been printed and outside of potentially needing to resize things when the copy gets in, is done. I am going to start the next year with a polished piece and it really feels nice.
Personally, I struggle with staying loyal to one project. I've learned a lot about my personal workflow this year and I'm hoping it will help me with future projects.
I will also be done with Jamais-Vu and sending it off to print by the end of the year as well!
I will admit that almost up until Twitch Con I had almost given up on streaming. It was a lot of time being pulled from my schedule and it wasn't helping me along side my projects.
Although lately I've been inconsistent with streaming as an outlet of Game Dev having a few streams progressing through my board game and TouchDesigner project was very motivational. Plus, it's always really fun sharing the work I'm making.
Bricade posts game dev reflection, narrative notes, and travel diaries.