BRIANNA SHUTTLEWORTH
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​In Dial a Demon discover all the facets of a true demonic possession​. 
Summon your own demon for a 7 day real time narrative adventure into hell and personal lust. 


Dial a Demon is a real-time narrative mobile game that takes place over the course of a week. Inspired by games like Mystic Messenger and A Normal Lost Phone, Dial a Demon utilizes our familiarity with phone conversations to entice players into a lust driven tale where they’ll be left wondering how far this demon will go. 

The game begins as the player signs their soul over to the lust demon, Dantalian, and continues as they text and call. The bond between player and demon oscillates between hot and cold as the player learns the danger of a human and demon bond, while Dantalian continues to push the player to give over phone permissions. Each permission signed away fractures the boundary between what is play and “real-life.” Ultimately the story climaxes in a summoning ritual to accept Dantalian into the mortal plane - a moment of possession that brings the game into the real world forever.

Dial a Demon Homepage

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photos by Emi Spicer

Press: 

“It was slick, stylish, and uncomfortably alluring, reminding me of how exciting it can be to have flirty conversations with new people over text.” – KnowTechie 

Shown At:

2019 - Indiecade 
​2019 - NYU Gamecenter Showcase

Roles:

Game Design |Narrative Designer | Narrative Framework Ink | Project Manager

Collaborators: 

Caroline Porter, Yuqi Zhu, Chris Kindred
Copyright © 2023
Icons by ​Freepik
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