A Four Player Narrative Analog Game About a Mother and Daughter.
About the Experience
Me&Mom is a narrative analog game experience that encompasses a four act narrative structure to tell a personal story. In the game, each act is set up as vignette with one centralized theme and event. The game mechanically is a four player resource management game. The main rules and scoring method are listed in the rule book. However, slight variations to the rules can be found on each player's character cards. Players each receive four character cards, one for every act in the game.
Character cards allow players to know who they’re playing and to allow them to know who they can interact with and what are their objectives each act. The only two characters who remain the same every act is the girl or daughter and the mom. They are the central experience of the game and it’s recommended to play one of these two characters during your first play session. The other two players act as external forces either aiding or hindering the mom’s or daughter’s experience.
The presentation of the game was greatly inspired by Josef Albers, Frank Stella, and Agnes Martin. The printed colors of the board and its legibility or illegibility are part of the emotional journey that happens while in play. The soft color choices themselves came out due to this minimization of distilled inward emotion. There are many spaces that don’t appear immediately to the eye due to only having the slightest contrast.